Blueprint Function Libraries

All blueprint function libraries contain static functions that can be used throughout your code. They require no instance of an object to use. Some of the notable ones are:

Calling

The function library class must be loaded in order to use!

Since these are static functions, you can call these directly on the class. For example:

local Math = GetClass('Engine', 'KismetMathLibrary')
local FVector = GetStruct('CoreUObject', 'Vector')

local vector = Math:Add_VectorVector(FVector(0, 0, 0), FVector(1, 2, 3))

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